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chess:programming:endgame_table-bases:encoding

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chess:programming:endgame_table-bases:encoding [2022/01/11 16:11] peterchess:programming:endgame_table-bases:encoding [2022/01/11 16:18] (current) peter
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   * For example KRRvK.    * For example KRRvK. 
     * We do not want to have one index value for R1 on a1, R2 on b1 and another index value for R1 on b1, R2 on a1.     * We do not want to have one index value for R1 on a1, R2 on b1 and another index value for R1 on b1, R2 on a1.
-    * What we do is place the two Rs **together**. +    * We can place two Rs "together" in 62*61/2 ways. 
-    * If we have 62 squares left, we can place two Rs "together" in 62*63/2 ways. +    * If we have 3 Rs, it is 62*61*60/6 ways. 
-    * If we have 3 Rs, it is 62*63*64/6 ways. +    * If we have 4 Rs, it is 62*61*60*59/24 ways."
-    * If we have 4 Rs, it is 62*63*64*65/24 ways.+
  
 </WRAP> </WRAP>
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 http://www.talkchess.com/forum3/viewtopic.php?t=59947 http://www.talkchess.com/forum3/viewtopic.php?t=59947
 +
 +http://www.talkchess.com/forum3/viewtopic.php?t=59904
chess/programming/endgame_table-bases/encoding.1641917505.txt.gz · Last modified: 2022/01/11 16:11 by peter

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