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chess:programming:alpha-beta_pruning:example

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chess:programming:alpha-beta_pruning:example [2021/10/30 23:32] peterchess:programming:alpha-beta_pruning:example [2021/10/30 23:35] (current) peter
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 {{:chess:programming:alpha-beta_pruning:min_max2.jpg?400|}} {{:chess:programming:alpha-beta_pruning:min_max2.jpg?400|}}
  
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   * B returns 5 to A.   * B returns 5 to A.
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     * Therefore the best value at A is max(5, 2) which is a 5.     * Therefore the best value at A is max(5, 2) which is a 5.
   * Hence the optimal value that the maximizer can get is 5.   * Hence the optimal value that the maximizer can get is 5.
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 This is how our final game tree looks like. This is how our final game tree looks like.
chess/programming/alpha-beta_pruning/example.1635636765.txt.gz · Last modified: 2021/10/30 23:32 by peter

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